As I’m finally (and hopefully) graduating this semester, I wanted to take a class for fun that was not a just another “required” GE. As I’ve always been interested in games and game design, especially in creating concept art and designs, I found this class to be insightful into the actual process of developing a game from beginning to end. Learning about the basis of game design through MDA and board games was particularly helpful. I did not previously know that I could learn so much about video games and designing them from starting at the roots of gaming itself. Collaborating with various partners and groups throughout each exercise was also appreciated. I was able to meet many more people by the rule of picking someone that I hadn’t previously worked with before. I’ve made many friends that I will stay in contact with from this class! (I joined my first D&D campaign from a classmate and friend’s first time DMing, and I and another classmate and friend helped push and expand the AR/VR club along a little further.)
This class also made me rethink my design senses. Coming from Industrial Design, I thought that I knew how to use the design process. However, with the spaghetti exercise, I realized that I was held back by pride in thinking that I knew how to build a simple tower. What I had forgotten, though, was the benefits of rapid prototyping and iterative creation. This class helped remind me of that through the basics once again. This course was a good refresher but also provided knowledge and opportunities in new and different directions that I’d never previously known. The final project of creating our own game with the option of teams was good practice in communication and project planning. Our team was comprised of good people, though we did not communicate nearly as much as we should have. If everyone was on the same page and understanding of each other’s statuses, I believe that our final game could have been much more polished. I learned that it is important to state expectations and work through a project by having everyone be aware of each other’s abilities and expected deliverables. In the future, I will be trying to integrate tools like the burn-down chart in my own projects.
In regards to reading, writing, playing, and designing, this course definitely fulfilled all expectations. I was glad to be able to write on certain topics that interested me, and analyzing games was and is good practice that lets me enjoy critical thinking. Both conceptual and real-world events/research in gaming expanded my expectations of this topic, revealing it to be much deeper than I once believed. Additionally, being able to play games in and out of class were particularly memorable. I am glad that I was introduced to “Play it Forward”, as it re-framed the limits of what I knew games to be.
Designing a game proved to be much less daunting than, again, what I previously expected. Being able to dip my toes into an engine like Unity gives me confidence and ideas in creating more games in the future.
Thanks for the semester, Professor! I hope to still hover around in the community (Discord, Game Dev Club, AR/VR Club etc.) after I graduate. This was a fun class and I am glad I chose to take it, despite my disgustingly overwhelming workload this semester. I don’t regret it as I now have actual game development experience to base my future endeavors on/in. See you around!
P.S.
I didn’t name this blog something like “ART/CS 108” in the hopes that one day I might continue writing, if at least for practice in putting my thoughts down more quickly and fluently. I’m happy that I was able to practice writing, and that I am sometimes able to enjoy it again.




















