First Video Game Design Document

Title:
SAVE COOL CYBERNEON BUDDY (or yourself?)

Team members:
Sean Cheng
Armon Liaghat

Description:
This is a 2D (potentially puzzle) platformer set in a retro-future neon (emphasis on neon)
cyberpunk city. In this game you control a character trying to collect and survive parts for their cyborg self and their android friend. In the level you have to collect the parts and bring them to their android friend. (Android represents endpoint). The goal is to collect all of the parts and get to the endpoint without dying by falling or traps / etc.

Game Objects:
– Cyborg
– Android
– Parts to be collected
– Cityscape (Background)
– Traps/Hazards

Sounds:
– Cool tech lo-fi music
– Cybersounds
-Robot noises
-Jumping
-Walking?
-Collecting noises

Controls:
-“WASD”/”W” or “Space” for Jump

Game Flow:
-The player spawns next at the opposite point from the android.
-The player has two lives/tries to collect all parts and get to android.

Levels:
-There is initially one level for player to get used to gameplay. 2D platforms that the player must survive and jump around on while collecting required parts to complete level and help android.

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